TechDash is a split screen, local-multiplayer 2D platformer, where players choose to work together, or betray one another, in order to steal an artifact from a futuristic facility. It was developed as my final production project at the end of my first year at the Academy of Interactive Entertainment in 2018.
Development Environment:
Unity, C#
Role:
Programmer
Release Platform:
Windows
Team Size:
7
Release Year:
2018
Development Time:
6 weeks
Overview of Contributions
Movement and Combat
Developed much of the mechanics for player movement.
Setup attack patterns and combat styles of each of the three playable classes.
Setup animations within Unity tied to player input and actions
Split Screen Multiplayer
Setup UI for split screen multiplayer.
Worked to set up split controls for each player using the InControl package.