Chroma Cannon is a hypercasual mobile game developed by Mini Mammoth Games. Players must tap to fire in 4 lanes to stop an onslaught of space craft from reaching you.
Development Environment:
Unity, C#
Role:
Sole Programmer, Project Lead
Release Platform:
Android, iOS
Team Size:
4
Release Year:
2020
Development Time:
2 months
Overview of Contributions
Implemented player projectile attacks, for fighting enemies.
Setup input for touch screen, to trigger attacks
Player
Created the AI for standard enemy movement actions.
Implemented shields for one enemy type.
Implemented enemy projectiles and lasers for some enemy types.
Implemented the ability for enemies to dodge and move between lanes, for some enemy types.
Artificial Intelligence
Made various shaders for particles and other visual effects
Shaders
Setup saving and loading system for player progression and endless mode high score.
Save and Load
Setup In-App Purchases using Unity’s IAP package.
Implement banner and interstitial ads using an ad provider SDK.
Implemented the Google Play package to allow for cloud saving and leaderboards.
SDK Implementations
Planned, designed and documented the main mechanics and systems of the game.
Managed team members including external contractors.