Chroma Cannon

Fast-paced, arcade lane shooter

Chroma Cannon is a hypercasual mobile game developed by Mini Mammoth Games. Players must tap to fire in 4 lanes to stop an onslaught of space craft from reaching you.

Development Environment:
Unity, C#

Role:
Sole Programmer, Project Lead

Release Platform:
Android, iOS

Team Size:
4

Release Year:
2020

Development Time:
2 months

Overview of Contributions

  • Implemented player projectile attacks, for fighting enemies.

  • Setup input for touch screen, to trigger attacks

Player

  • Created the AI for standard enemy movement actions.

  • Implemented shields for one enemy type.

  • Implemented enemy projectiles and lasers for some enemy types.

  • Implemented the ability for enemies to dodge and move between lanes, for some enemy types.

Artificial Intelligence

  • Made various shaders for particles and other visual effects

Shaders

  • Setup saving and loading system for player progression and endless mode high score.

Save and Load

  • Setup In-App Purchases using Unity’s IAP package.

  • Implement banner and interstitial ads using an ad provider SDK.

  • Implemented the Google Play package to allow for cloud saving and leaderboards.

SDK Implementations

  • Planned, designed and documented the main mechanics and systems of the game.

  • Managed team members including external contractors.

Project Management

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