Package Panic is a small puzzle game I solo developed at Mini Mammoth Games over 2 weeks. In the game, players must swipe to move packages to their goals, through a series of increasingly difficult levels.
Development Environment:
Unity, C#
Role:
Sole Developer
Release Platform:
Android, iOS
Team Size:
1
Release Year:
2022
Development Time:
2 weeks
Overview of Contributions
Setup swipe detection for input.
Setup movement of packages locked to the grid.
Input and Movement
Setup grid collision between the environment and packages.
Allowed packages to be of different shapes while still supporting correct collision.
Created goal points for packages to complete the puzzles.
Created each of the games 15 levels.
Setup saving and loading of level completion, and best scores.
Levels and Collision
Implemented publisher SDK for market testing.