Bundimal Rush is a hypercasual mobile game about sorting cute critters called Bundimals based on their various features. It was the first game I worked on as part of Mini Mammoth Games.
Development Environment:
Unity, C#
Role:
Programmer
Release Platform:
Android, iOS
Team Size:
3
Release Year:
2020
Development Time:
3 months
Overview of Contributions
Setup player input for dragging and dropping Bundimals.
Implemented filters, which only allow certain Bundimals to pass.
Created tags for Bundimals and filters, allowing them to easily be set and changed by designers in the editor.
Allowed Bundimals and filters to automatically update their appearance based on their tags.
Gameplay
Levels
Setup level Scriptable Objects, which generate the required level run.
Added the ability for levels to succeed or fail based on certain conditions, such as time passed and Bundimals successfully or unsuccessfully sorted.
Created updating UI for level select screen.
Gallery
Created the gallery, where players can unlock Bundimals and other decorations and display them together.
Created the save and load system which has been updated and ported to all other Mini Mammoth Games projects.
Setup saving of level progress and high scores.
Setup saving of gallery layout and unlocks.
Setup cloud saving using the Google Play Games SDK.
Save and Load
Implemented the Google Play Games SDK for cloud saving and leaderboards.
Setup publisher SDK for market testing.