Bundimal Rush

A quick-witted sorting game

Bundimal Rush is a hypercasual mobile game about sorting cute critters called Bundimals based on their various features. It was the first game I worked on as part of Mini Mammoth Games.

Development Environment:
Unity, C#

Role:
Programmer

Release Platform:
Android, iOS

Team Size:
3

Release Year:
2020

Development Time:
3 months

Overview of Contributions

  • Setup player input for dragging and dropping Bundimals.

  • Implemented filters, which only allow certain Bundimals to pass.

  • Created tags for Bundimals and filters, allowing them to easily be set and changed by designers in the editor.

  • Allowed Bundimals and filters to automatically update their appearance based on their tags.

Gameplay

Levels

  • Setup level Scriptable Objects, which generate the required level run.

  • Added the ability for levels to succeed or fail based on certain conditions, such as time passed and Bundimals successfully or unsuccessfully sorted.

  • Created updating UI for level select screen.

Gallery

  • Created the gallery, where players can unlock Bundimals and other decorations and display them together.

  • Created the save and load system which has been updated and ported to all other Mini Mammoth Games projects.

  • Setup saving of level progress and high scores.

  • Setup saving of gallery layout and unlocks.

  • Setup cloud saving using the Google Play Games SDK.

Save and Load

  • Implemented the Google Play Games SDK for cloud saving and leaderboards.

  • Setup publisher SDK for market testing.

SDK Implementations

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