An Australiana roguelike real time strategy

Goons of Fortune is an isometric arcade strategy game developed by Mini Mammoth Games. Players must make money to hire members to their gang in order to take control of the city from coppas and rival gangs.

Development Environment:
Unity, C#

Role:
Lead Programmer

Release Platform:
Windows, Steam Deck

Team Size:
Up to 12

Release Year:
Unreleased

Development Time:
1 year

Overview of Contributions

Environment

  • Created system for placing procedurally environment objects for randomising levels.

  • Updated and improved interaction functionality.

Artificial Intelligence

  • Created the AI for gang members using a Behaviour Tree like system of selecting jobs.

  • Implemented AI for opposing gang leaders, using Goal Oriented Action Planning for decision making.

  • Added NavMesh navigation for gang members and leaders, which is updated through when structures are added and removed.

Customisation

  • Created the base for player gang leader customisation.

  • Implemented the base gang logo customiser.

Shaders and Visuals

  • Created shader for gradient sampling for recolouring gang members and structures.

  • Implemented various environmental shaders, such as light rays and wall cutouts.

Multiplayer

  • Ported many systems into online multiplayer using Photon including:

    • Player movement

    • Player character customisation

    • Environment asset functionality and interaction

Project Management

  • Created and organised required tasks for implementation or for bug reports.

  • Managed the allocation of tasks and issues to junior programmers.

  • Assisted and upskilled junior programmers and designers in programming tasks.

Previous
Previous

Taming Yore Dragon

Next
Next

Spooktective