Goons of Fortune is an isometric arcade strategy game developed by Mini Mammoth Games. Players must make money to hire members to their gang in order to take control of the city from coppas and rival gangs.
Development Environment:
Unity, C#
Role:
Lead Programmer
Release Platform:
Windows, Steam Deck
Team Size:
Up to 12
Release Year:
Unreleased
Development Time:
1 year
Overview of Contributions
Environment
Created system for placing procedurally environment objects for randomising levels.
Updated and improved interaction functionality.
Artificial Intelligence
Created the AI for gang members using a Behaviour Tree like system of selecting jobs.
Implemented AI for opposing gang leaders, using Goal Oriented Action Planning for decision making.
Added NavMesh navigation for gang members and leaders, which is updated through when structures are added and removed.
Customisation
Created the base for player gang leader customisation.
Implemented the base gang logo customiser.
Shaders and Visuals
Created shader for gradient sampling for recolouring gang members and structures.
Implemented various environmental shaders, such as light rays and wall cutouts.
Multiplayer
Ported many systems into online multiplayer using Photon including:
Player movement
Player character customisation
Environment asset functionality and interaction
Project Management
Created and organised required tasks for implementation or for bug reports.
Managed the allocation of tasks and issues to junior programmers.
Assisted and upskilled junior programmers and designers in programming tasks.